As a 3D environment artist, I specialize in creating low and high-poly 3D models for video games. I am proficient in a range of industry-standard software, including Maya, Unreal Engine, Unity, Substance Painter, Designer, and ZBrush.
I am passionate about teamwork and collaboration, and I have experience giving and receiving feedback. My personal work often draws on cultural and heritage themes. I am always eager to take on challenging modeling projects. And I also have a special love for lines, and edges with a bevel of 0.02 fraction and 5 segments. 2025 Resume