Rumbleverse – Fan Art

Rumbleverse brought back memories of creating my first stylized prop in Maya back in 2019—a project that sparked my passion for 3D modeling.


This fan art was a personal challenge I decided to take on after a couple of weeks of playing Rumbleverse. My initial goal was to reference props from the game and recreate them while staying faithful to its art style.


I came across several options, but only two stood out as durable enough to complete within a short time frame.


Inspired by the game’s aesthetic, I created this fan art over the course of a week, staying true to its unique art style.


I created the models in Maya, textured it in Substance Painter, and rendered it in Marmoset Toolbag. This project served as both a creative exercise and a rewarding challenge.


Through this project, I learned:


  • - Recreating assets while maintaining the game’s art style
  • - Stylized exaggeration
  • - Replicating existing textures


Reference and Block